This past week Kustod.io released a very interesting feature, becoming an ideal platform to manage the remote content of your apps. They now allow you to replace the content of your files without changing the sharing URL, so you can update the content of your apps after publishing them.
We have great news today. We just reached an agreement with Kustod.io, a new web product to store digital files on the Cloud. Thanks to that agreement, all Mobincube users, even those with a free subscription, will have free access to the Plan Plus of Kustod.io
Zarabianie na aplikacjach mobilnych może być przyjemnością – pod jednym warunkiem: korzystasz z odpowiedniej sieci reklamowej!
W sieci możesz znaleźć setki dostawców reklam z całego świata. Jedne firmy oferują olbrzymie ilości klientów, inne zaskakujące formaty reklamowe, a jeszcze inne kuszą ceną.
Ceną, czyli czym? Czyli Współczynnikiem CPM. CPM – to akronim od Cost Per Thousand – gdzie M odnosi się do symbolu 1000 w liczbach rzymskich. Jeżeli wiec CPM wynosi $2 to znaczy, że reklamodawca zapłaci $2 za każde 1000 wyświetleń reklamy w danej aplikacji lub na stronie internetowej.
Im wyższy CPM tym oczywiście wyższe zyski z reklam. Dlatego warto już teraz przenieść się do naszej Nowej Sieci Reklamowej – dzięki temu Twoje zyski mogą się podwoić!
When people think of Android apps, GooglePlay is the first AppStore that comes to their minds. Most of them even think that there’s only the Google’s AppStore out there. Of course, GooglePlay is the big player that will bring you most of your downloads, but the market offers a lot of alternatives for publishing your Android app. We’ve created this list for you including more than 40 of them. Depending on your apps, their language, your target audience, etc., some of them can be a great option for you.
Of course, the more places where you publish your apps, the more chances to increase your downloads. Not all of them will let you make great numbers, not even 5% of what you achieve on GooglePlay. But if you pick the most appropriate appstores for your apps, you can definitely improve your revenue.
5 steps to targeting the audience and 1 trick that will change everything
Young Jordan Belfort a.k.a. “The Wolf of Wall Street” started out in business as a magazine subscription seller. For a long time he couldn’t make a penny out of it, he even started failing.
Fortunately for him, the lessons that he learned allowed him to succeed in his next business. The good news is that you can also.
He saw an opportunity in neighborhood nearby, where he found out that no one was subscribing to the newspaper. He decided to acquire some magazines and try his best on this virgin market. However, after many days of unsuccessful attempts, he gave up. Few weeks later, he had a chance to talk to one successful entrepreneur, who told him that he had chosen the wrong market.
Have you ever wondered what kind of app should you do next? Which is going to be popular or which one will monetize best? We know this feeling really well; each of us needs inspiration from time to time.
For the sake of developers allies, we have prepared a list of the 10 greatest inspirations for apps. All of them are apps that will constantly be in demand, so this list will be valid for a very long time. The list that we have prepared contains both business apps and those for monetization.
Note that all of these apps you can easily create with our templates, but you can also start from scratches.
11 tips to get your app through Apple App Store Review easily
Publishing on iOS is both challenging and rewarding. Even though App Store Review Guidelines are strict and demanding, many developers still want to publish on Apple devices. It is not surprising, particularly because the average iOS app makes 5 times more, per download, than an Android app.
To make things easy and smooth for you, we have gathered together all of our experience and created this 11 step guide. Below you have 11 tips, best practices, and common mistakes that we noticed after publishing thousands of apps in the Apple App Store.
Design is everything. Take shoes as an example. Can you tell where design as you know it ends and where engineering of sole, flexibility or breathability begins? Or smartphones. Are materials, buttons, size of the screen or OS, part of the design or engineering? To be honest, you can’t draw an exact line, both of them fold into one another. Same goes for mobile applications.
While designing your app, you should pay as much attention to its content or features as to its design. Users won’t use a beautiful app that is not useful, and the greatest user experience won’t make up for poor features.