Archive for June, 2015

Important: Admob policy update. Republishing required

Please read this post carefully, it is really important if you want to keep monetizing your apps built with Mobincube.

Some weeks ago, Admob modified its terms and conditions in order to avoid involuntary clicks. After those changes, now almost all apps built and published with Mobincube before June 27th 2015 are now infringing the new Admob’s policies. During the last 2 weeks, more and more users of Mobincube are being notified by Admob about their apps not receiving more ads.

In Mobincube we have reacted as fast as possible so that you can keep earning money with your apps peacefully and avoiding your apps being cancelled by Google.

 

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12 ideas for apps that will help you make money

ideas

12 ideas for apps that will help you make money 

Have you ever wondered what kind of app should you do next? Which is going to be popular or which one will monetize best? We know this feeling really well; each of us needs inspiration from time to time. 

For the sake of developers allies, we have prepared a list of the 10 greatest inspirations for apps. All of them are apps that will constantly be in demand, so this list will be valid for a very long time. The list that we have prepared contains both business apps and those for monetization. 

Note that all of these apps you can easily create with our templates, but you can also start from scratches. 

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11 tips to get your app through Apple App Store Review easily

iOS

11 tips to get your app through Apple App Store Review easily

Publishing on iOS is both challenging and rewarding. Even though App Store Review Guidelines are strict and demanding, many developers still want to publish on Apple devices. It is not surprising, particularly because the average iOS app makes 5 times more, per download, than an Android app.

To make things easy and smooth for you, we have gathered together all of our experience and created this 11 step guide. Below you have 11 tips, best practices, and common mistakes that we noticed after publishing thousands of apps in the Apple App Store.

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